# Air Tactical Arsenal — 1.2.0
Drones can now be shot down, with **TACZ** and **SuperbWarfare** integration and a fully reworked explosion.
## Added
- **Shoot-downs** — drones have hidden HP (config `droneHealth`) and take damage from TACZ guns, SuperbWarfare bullets & explosions, and vanilla attacks. Stronger hits down them faster.
- **Crash physics** — a downed drone noses over, spins and spirals down, trailing smoke and fire before exploding on impact.
- **Damaged engine audio** — the engine sputters below 25% HP and screams as it falls; damage state is synced to distant players.
- **SuperbWarfare vehicle damage** — drone blasts hurt SBW vehicles through their own damage system; direct crashes hit hardest.
## Changed
- **Reworked explosion** — yellow flash, thick dark smoke cloud with burning embers, a ground smoke ring, thrown terrain, and square burning/charred shrapnel. Old particle spam removed.
## Fixed
- CIWS turrets (e.g. **HPJ-11**) no longer delete drones instantly in mid-air — their fire now drains HP normally.
## Performance
- Explosion particles are now rendered client-side from a single packet instead of thousands of per-particle packets.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }