This update fixes three issues reported on our Discord, including an exploit in furnace recipes.
**ExecutableCrafting**
- Fixed an exploit in furnace recipes. A normal vanilla item placed in a furnace could be turned into the custom result of a recipe that requires an ExecutableItems ingredient, by leaving the area so the chunk unloads and coming back. The furnace now checks the real ingredient when the item is produced. Genuine custom ingredients smelt as before.
**ExecutableBlocks**
- Block titles are much lighter on big servers. Titles that contain a placeholder are refreshed only near players and grouped per chunk, and titles without any placeholder are no longer refreshed every few seconds. They are still shown when the block is placed and updated on reload.
**SCore**
- Tool rules now accept material groups such as `ALL_ORES` or `ALL_TERRACOTTA`. They were accepted by the config but silently ignored, so the item could not mine those blocks.
- The "container is empty" and "container is not empty" block conditions are cheaper on containers holding heavy items.
**ExecutableItems, ExecutableEvents, MyFurniture, ExecutableLevers, CustomPiglinsTrades**
- Rebuilt with the new SCore, no other change.
Thanks to everyone who reported these. If something looks wrong after updating, open a post in the bug channel.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }