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<p>Our <a href="https://github.com/TeamPeril/Sculk-Horde/wiki" rel="nofollow">Wiki</a>. Our <a href="https://twitter.com/peril_team" rel="nofollow">Twitter</a>. Our <a href="https://discord.gg/WHqmTAN8BB" rel="nofollow">Discord</a>.</p>
<h2>Version [1.20.1-0.9.23]</h2>
<p>General Changes</p>
<p>- Added new sculk zombie textures, model, & animations.<br>- Added new sculk spitter textures, model, & animations.<br>- Added new sculk creeper textures, model, & animations.<br>- Added new sculk hatcher textures, model, & animations.<br>- Added new sculk ravager textures, model, sounds, & animations.<br>- Added new sculk vindicator textures, model, & animations.<br>- Added new sculk witch textures, model, & animations.<br>- Added new sculk spore spewer textures & model.<br>- Added new sculk phantom textures & model.<br>- Added new sculk enderman textures & model.<br>- Added new sculk mite sounds.<br>- Added ability for all combat mobs to attack the horde by default. This is configurable.<br>- Added statistic for how much mass has been returned to the horde via units despawning.<br>- Changed witches to now turn invisible after taking any damage while too close to an enemy.<br>- Changed sculk hatchers to now yeet mites at their enemies.<br>- Changed sculk hatchers to have increased health.<br>- Changed acid projectiles to do damage if they cannot apply the corroded effect.<br>- Changed bee nest to have a 1 minute cooldown for infecting land.<br>- Changed coin of contribution to use UUID's instead of usernames.<br>- Changed infested logs to be directional.<br>- Changed spawn rates of flora.<br>- Fixed sculk mass blocks and compost breaking blocks.<br>- Fixed structures breaking blocks they are not supposed to.<br>- Fixed purification speed and infectation speed multipliers being 0.</p>
<p>Experimental Mode Changes</p>
<p>- Added new sculk zombie textures, model, & animations.<br>- Added new sculk spitter textures, model, & animations.<br>- Added new sculk creeper textures, model, & animations.<br>- Added new sculk hatcher textures, model, & animations.<br>- Added new sculk ravager textures, model, sounds, & animations.<br>- Added new sculk vindicator textures, model, & animations.<br>- Added new sculk witch textures, model, & animations.<br>- Added new sculk spore spewer textures & model.<br>- Added new sculk phantom textures & model.<br>- Added new sculk enderman textures & model.<br>- Added new sculk mite sounds.<br>- Added ability for all combat mobs to attack the horde by default. This is configurable.<br>- Added statistic for how much mass has been returned to the horde via units despawning.<br>- Changed witches to now turn invisible after taking any damage while too close to an enemy.<br>- Changed sculk hatchers to now yeet mites at their enemies.<br>- Changed sculk hatchers to have increased health.<br>- Changed acid projectiles to do damage if they cannot apply the corroded effect.<br>- Changed bee nest to have a 1 minute cooldown for infecting land.<br>- Changed coin of contribution to use UUID's instead of usernames.<br>- Changed infested logs to be directional.<br>- Changed spawn rates of flora.<br>- Fixed sculk mass blocks and compost breaking blocks.<br>- Fixed structures breaking blocks they are not supposed to.<br>- Fixed purification speed and infectation speed multipliers being 0.</p>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }