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<p>Our <a href="https://github.com/TeamPeril/Sculk-Horde/wiki" rel="nofollow">Wiki</a>. Our <a href="https://twitter.com/peril_team" rel="nofollow">Twitter</a>. Our <a href="https://discord.gg/WHqmTAN8BB" rel="nofollow">Discord</a>.</p>
<h2>Version [1.20.1-0.9.4] Hotfix 4 & Tweaks</h2>
<ul>
<li>Added experimental feature Diseased Kelp</li>
<li>Added experimental feature Sculk Squid</li>
<li>Tweaked experimental feature Sculk Salmon</li>
<li>Tweaked Infestation Purifier to not recieve burrowed effect.</li>
<li>Tweaked Mass Block to no longer spawn mobs, but instead spawn one cursor.</li>
<li>Tweaked attackers no longer are required to kill a sculk mob to be considered hostile, instead, just doing damage to a sculk mob is enough.</li>
<li>Tweaked Salmon to not require a path to target.</li>
<li>Fixed all Sculk Mobs detection range being 4 blocks, instead of their actual follow distances.</li>
<li>Fixed Salmon not detecting if it is in water correctly.</li>
<li>Fixed Sculk mobs not correctly targeting mobs on land.</li>
<li>Fixed crash related to mites.</li>
<li>Fixed cursors unintentionally exploring all fluid blocks.</li>
<li>Updated translations.</li>
</ul>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }