### Added
* Support for muffling global sound events (Wither spawning, etc.) by converting them to non-global events as though the global sound events game rule is disabled.
* The Advanced Sculk Muffler block, which has several new settings including:
* Containment Mode, which allows sounds to play as long as the listener is within the muffler's area of effect, otherwise the sound is silenced.
* Range Offsets, allowing you to reposition the area covered relative to the muffler to make placing one easier.
* Sound Allowlist / Denylists, so you can dial in exactly which sounds you want to be blocked.
### Fixed
* Updating the volume of `AbstractTickableSoundInstance` sounds will remember the sound's original volume so it can be restored when the muffling state changes without the instance's volume being changed.
* Clamp the volume of a sound between 0% and 100% when applying muffling to ensure expected behavior. This should fix jukebox songs.
### Changed
* Mufflers that have been renamed with an anvil now remember their custom name and display it where appropriate.
* The volume of `AbstractSoundInstance` sounds of the RECORDS category is updated every tick so that muffling changes can apply correctly to jukebox songs.
* Improve the line rendering when drawing the working area of a muffler.
* The sonic boom attack of Wardens will now be mitigated when either the Warden or the target are standing within range of a muffler, when previously the Warden needed to be within range of a muffler.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }