# Changes
- Edited Crimson Fang active ability
- Renamed 'blood' to 'rage'
- Rage now resets when switching away
- Now applies a custom effect instead of using vanilla effects
- Edited Disquietude active ability
- Damage boost is now multiplicative instead of additive
- Now deals 3 self damage on activation instead of 1
- Changed Bleeding effect
- Higher levels now increase damage per tick instead of reducing time between damage ticks
## Known Issues
- Maelstrom's projectile is stopped by water and persists under certain circumstances
- Some sound effects play twice when triggered
- Z-fighting on some models while enchanted
Optional dependencies
Create
Any compatible version
Better Combat
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }