## [1.21.1-0.1.4] - 2024-12-22
### Added
- Two config options to set a **drop chance for crystals** from hostile mobs, including a base chance and looting bonus. While this is far from a total substitute for editing the loot table with a data pack, it does allow for some quick and easy customization.
- A config option to set a **cooldown time for crystal drops**. Whenever a crystal drops, a cooldown timer is attached to the player. Random crystal drops are blocked while the cooldown timer is active, but guaranteed drops (like those from bosses) are still possible.
- New `custom` list to `mob_scaling` object in scaling attributes, which allows a scaling expression to be set for mobs in a given tag. Only a single tag is accepted currently; no entity IDs. See the new "Example" data pack under `optional_data_packs` on GitHub for a full example file.
```
"custom": [
{
"entity_tag": "minecraft:skeletons",
"expression": "base_value * 0.5 * FLOOR((level - 26) / 25)"
}
]
```
Developer information
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maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }