# Silva Pro v1.0.0 — LTS
Silva Pro reaches its first stable Long-Term Support release with major improvements across lighting, atmosphere, shadows, bloom, post-processing, and performance scaling.
## 🌤️ Sky & Atmosphere
- Replaced the old gradient sky with analytic Mie + Rayleigh atmospheric scattering.
- More natural blue skies at noon and orange/red sunrise and sunset tones.
- Added quality-scaled atmosphere rendering for low-end to high-end hardware.
- Improved sun appearance with a realistic corona ring and horizon reddening.
- Reworked clouds with layered procedural detail and improved depth.
- Improved stars with multi-frequency twinkling, colour variation, and rare brighter stars.
## 💡 Lighting
- Upgraded to full Cook-Torrance specular lighting using GGX, Smith geometry, and Schlick Fresnel.
- Improved metallic surfaces with colour-tinted specular highlights.
- Added improved foliage subsurface scattering for more natural leaves.
- Added multi-bounce ambient lighting to brighten dark undersides naturally.
- Improved torch and lantern light falloff.
- Improved handheld lighting transitions.
## 🌑 Shadows & Ambient Occlusion
- Improved soft shadows with more stable PCSS blocker sampling.
- Smoother contact-shadow transitions and better shadow bias handling.
- Improved coloured shadows through water and stained glass.
- Upgraded SSAO with cosine-weighted sampling and improved falloff.
- Reduced unwanted SSAO halos on flat surfaces.
## ✨ Bloom & Post Processing
- Reworked bloom using Dual-Kawase filtering for a smoother circular glow.
- Added a 13-tap bloom prefilter to reduce bright-pixel artifacts.
- Added subtle adjustable lens-dirt effects.
- Added AgX tone mapping for better handling of bright skies and dark caves.
- Upgraded FXAA to a higher-quality 9-tap implementation with Sobel edge detection.
- Replaced the old sharpening method with AMD CAS adaptive sharpening.
- Improved dithering to reduce visible colour banding.
- Improved underwater distortion, night vision, and lava vision effects.
## 🌊 Water
- Improved water rendering and depth-based absorption.
- Improved ripple normals and surface detail.
- Refraction, Fresnel reflections, and underwater effects remain available.
- Screen-space reflections remain optional for players who want higher visual quality.
## ⚙️ Quality & Performance
- Added automatic quality scaling for shadows, SSAO, SSR, clouds, and atmospheric rendering.
- Low-quality settings reduce expensive sampling for integrated GPUs.
- Higher presets automatically increase rendering quality when more GPU power is available.
- Continued optimization of water, shadows, and fullscreen effects.
## 🌎 Dimensions
- Continued separate rendering behaviour for the Overworld, Nether, and End.
- Improved atmospheric and lighting handling across dimensions.
## 📦 Compatibility
- Maintains the legacy GLSL 1.20 pipeline for broad hardware compatibility.
- Optimized for Iris and OptiFine.
- Designed to remain lightweight while providing a significant visual upgrade over vanilla Minecraft.
**Silva Pro v1.0.0 is now a stable LTS release.**
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }