- Stealth crit split into two tiers: melee swings keep x2.0→x3.0; bow/crossbow arrows are now x1.5→x2.0. Nothing else qualifies — magic, bleeds, poison and thorns reflects no longer crit from stealth
- Combat skill's damage bonus now applies only to real weapon attacks: melee swings, arrows from bows/crossbows and thrown tridents. DoTs, thorns and other passive procs that borrow you as their damage source no longer ride it
- New op commands: /skillprof set|max|reset|show
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }