## Fixes
- Fixed an [issue](https://github.com/cheeezburga/SkWE/issues/5) where trying to paste a non-Sponge schematic would throw an error in the console. Before, **skript-worldedit** would assume this format, but it should now be able to accurately identify the format of any given schematic.
- Note that trying to paste schematics created before Minecraft 1.13.2 might not work. If this happens to you, try loading and pasting the schematic using WorldEdit or FAWE commands in-game before making an issue on the GitHub.
## Changes
- The string in the schematic paste effect/section which used to denote the name can now be given a whole path. This means that you can now use stuff like `"plugins/NotWorldEdit/someSchematics/example.schem"`!
- If a **path** is entered, but no file is found at it's destination, **skript-worldedit** will assume the path is actually the name, and will look for a schematic named the path.
- If a **name** is entered, **skript-worldedit** will still look in **WorldEdit**/**FAWE**'s default schematics folder, just like before.
**Full Changelog**: [1.1.0...1.1.1](https://github.com/cheeezburga/SkWE/compare/1.1.0...1.1.1)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }