**Features added/changed:**
+ Light from different handheld items can now mix together
+ Added mob spawner and creaking heart to custom light emitting blocks list
+ Added new blocks to generated PBR and tweaked multiple others
+ Added dense fog for The Pale Garden biome
+ Modified PBR reflection algorithm (still a subject to change in later versions)
+ Adjusted default stars brightness and amount
+ Made early mornings / late evenings more vibrant and closer to purple
+ Added German translation (credits to Cuubicc)
+ Added support for modded blocks from Create, Immersive Weathering, Good Ending, Decorative blocks, Gravestone, Little Logistics, I am music player, Handcrafted and Automobility (credits to StefanH-AT)
**Features fixed:**
Fixed visual glitches with handheld lighting
Fixed shadows not having a smooth falloff
Fixed Optifine compatibility... again :P
Fixed toggling certain settings causing compilation errors
Fixed incorrect behaviour of water light refraction
Fixed VL not working properly with Distant Horizons when shadow distance is very high
Fixed some waving blocks. And yes, I will fix potted flowers soon
Fixed directional normals not having proper lighting with Solas' floodfill lighting
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }