# Ported the whole mod to depend on SolLib
**Drastically improves backend systems stability. The changelog might be small, but the mod now performs much better and explodes less.**
Prominent changes include:
- In game config viewing and edition
- Entire rewrite of the staff registry system, allowing for far more advanced things and making it support a lot of other mod resources
- experience
- health
- hunger
- ammo
- botania mana
- spell engine runes (and integration with spell power)
- origins resources
- goety soul energy
- electroblob's wizardry mana
- affinity aethum
- feathers
- team reborn energy
- weathering staffs (caverns and chasms)
Read the [wiki](https://github.com/infernalstudios/Sortilege/wiki) for full info
## Smaller features
- Prettified staff tooltips a lot
- Staffs will now render a + when holding overcharging materials in inventories
- Staffs now properly support attribute modifiers
- Improved mod compatibility for Magic Protection (granted they tag their stuff properly)
- Added advancements for Knowledge
- Added a built in optional resourcepack for high res staff particles
- More built in staffs for mod compatibility
## Fixes
- Reduced aggressiveness of enchant limit caching, preventing issues in larger modpacks
- Soulbound now properly consumes itself if set in configs
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }