### Bug Fixes
- **Fixed time advancement** - Time now properly advances in temporary overworlds, matching vanilla Minecraft day/night cycle behavior
- **Fixed shield blocking** - Shields now correctly block damage from Creepers and TNT explosions during runs
- **Fixed spawn location safety** - Players now spawn at safe, passable locations on server start, preventing suffocation or falling deaths
- **Normalized hunger & regeneration** - Natural health regeneration and hunger drain are now balanced based on player count
- **Difficulty consistency** - Temporary dimensions (Overworld, Nether, End) now correctly use the server's difficulty setting
### New features
- **Death message broadcasting** - All linked players now receive a formatted death message when lethal damage occurs
- **Advancement reset on run restart** - All player advancements are now properly revoked when resetting a run
### Dependencies
- Updated **Fabric API** to _0.141.1+1.21.11_
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }