- Changed the defense formula, it's now percentage based after all additional percentage reducing for damage. At soft cap, this goes up to 25% and then slowly reduces per point, with high defense values you can get to around 37-40% relatively easily, with the curve eventually shortening enough to where you can't reach 50%
- Toned down That One Zombie attack pattern
- Toned down That One Spider attack pattern
- Fixed Zoglin pattern spawning too many charging zoglins at once
- Updated textures for Save Point and Empty Gun
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }