- Implemented the new Turn Handler, that's the entire reason behind this patch I got it completed on the Chapter 1 dev build a lot sooner than I anticipated and I have transferred it here
- Turn actions are now taken all at once, going by priority. Defend guards immediately and gives TP, then Items before everything else, then Skills/Sparing, finally Fight/Bash. You select your option and ready yourself, then the next person is able to decide what they'd like to do.
- For NPC party members, you control their Fight QTE's at the same time, going by order of first.
- Reworked the battle log. Got rid of unnecessary information that is now provided in-game. Now, after new, far more basic info is provided, you need to confirm it with the Confirm key. The server should look for anyone pressing this key, and then send the confirmation to everyone, so anyone can confirm and proceed to the next action.
- Bash hits have a grace period so you don't accidently do a weak hit whilst trying to confirm.
- Multihit skills are now 30% weaker than every individual hit after.
- Snowgrave now requires double your Max TP cost, meaning your entire parties TP bar, and requiring the Thorn Ring.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }