- Where do I even start?
- All battles are now properly animated
- All skills now have proper VFX, some of which are placeholders/universal
- Lightner, PSI skill trees have unique casting animations and VFX
- Dark Worlds have been entirely overhauled with new vfx, animations, a dark world creation system based on recording the existing biomes you've visited, new shaders for fountains, new distant fountains, fountains spawning randomly between z1000 and z1000
- New animations for removing soul and opening your Menu
- New animations for climbing
- Climbing locked behind earlygame Climb Claws item (sprite not final), all you need to do is have it in your inventory, you don't need to use it directly to climb.
- Monsters now properly scale skill effectiveness with souls absorbed
- 7 new Human enemies (Placeholder skins), with unique bullet patterns and the chance to drop their souls for monsters to absorb.
- Added early Magicant cutscene and boss fight for Humans. Try sleeping in a bed at Level 50. This fight has your exact same stats, but doubled, and uses a mix of the different humans bullet patterns, with some simpler bash attacks thrown in there. This will be achieved from a questline rather than a level in the future. Defeating this boss gives you Magicant Boost, which doubles your stats and makes all future stat points invest +2 into said stats. This fight is VERY difficult.
- All hostile mobs, assuming I didn't miss any now have their own fights with their own bullet patterns (Some of these are WIP and could be Very unbalanced. These fights can be kind of hard and it is recommended you use custom recruits. Sub-versions will probably be dedicated to balancing these. Just so you know that, going in.)
- A door with a Dark World behind it has a particle for being open, and for darkness seeping under the door.
- Lots, and lots, and lots of bug fixes
- Added skill tree reset command
- Removed Gasterbrine
- And much, MUCH more!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }