- Changed the entirety of how magic scaling works. It now scales roughly to where you'd be in-game and makes assumptions on what you'd have specced into at that point in the game.
- Gave spells level requirements
- Separated skill multipliers into 3 settings, Skill Damage Multiplier, Heal Spell Multiplier, and TP Gain Spell Multiplier.
- Removed the turn timer, accessory descriptions from the bullet screen (pointless additions from earlier on in the mod)
- Added a new signifier for the Feather being off cooldown
- Grazing reduces the turn timer
- Confusion overhauled, cuts turn timer in-half instead of having a chance not to act.
- Grazing is a bit more accurate to Deltarune, giving 1 TP the longer you stay near bullets. The graze ring stays.
- Mobs no longer catch fire in the day
- Several bug fixes and tweaks
**((NOTICE: THIS WAS BUILT ON THE CHAPTER 1 DEVELOPER BUILD. THERE ARE 2 CHAPTER 1 FEATURES THAT HAVE BEEN LEFT IN AND ACCESSIBLE VIA CHEATS. I WON'T TELL YOU OUTRIGHT HOW TO GET THEM, BUT I ASK THAT YOU DON'T RECORD VIDEOS ON THEM JUST YET AS THEY ARE UNFINISHED))**
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }