## New Item Sounds
- Dry Mob Loot
- Wet Mob Loot
- Better Armor/Armor Material Sounds
- Shiny Metals
- Dirty Metals
- Ingot Metals
- Pottery Sherds
- Smithing Templates
- Banner Templates
- Brewing Items
- Bones
- Fireworks
- Various tools, such as Bows, Crossbows, Fishing Rods etc.
## New Screen Sounds
- Redstone Screens; Hoppers, Droppers and Dispensers
- Changed some screen sounds, most notably the Beacon and Smithing Table sounds.
## Changes for Resource Pack Developers
- You can now modify the dynamic sound events using the `sonance/<type>` folder in resource packs. Checkout some examples for dynamic item sounds: https://github.com/mineblock11/Sonance/tree/master/src/main/generated/assets/minecraft/sonance/items
- This now means that it's possible for servers to override their player's sonance sound events. Which is particularly useful for RPG/servers that have custom assets and dont want vanilla sounds to be played.
- The addition of this feature, now means that Sonance is now has full feature parity with ExtraSounds!
The format for the sound definition files are:
```json
{
"soundEvent": "minecraft:sound.event.id"
"keys": [
"minecraft:some_identifier",
"#minecraft:or_a_tag"
]
}
```
## Internal Changes
- Now uses MRU's YACL Helper methods.
- Fixed some issues relating to certain screens causing crashes.
**Full Changelog**: https://github.com/mineblock11/Sonance/compare/0.1.0+1.20...0.2.0+1.20
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }