## v1.3
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<img src="https://cdn.modrinth.com/data/cached_images/c852996e53690b60f68333c54359ec5137cf1a36.png" width="15">
Changelog
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### Added
- **Sneak + Jump Mode**: Hold sneak while (double) jumping to activate elytra flight
- **F-Key Mode**: Press F (swap hands) to activate elytra with an upward launch boost
- **Firework disabler**: Disable the use of fireworks while in spawn elytra without having an real elytra eqquiped **(This _isn't_ enabled by default!)** - suggestion by [MYNTAX](https://github.com/blaxkkkk/SpawnElytra/issues/2) on github, if you also have an suggestion, please feel free to create an suggestion "issue" on github!
```yaml
# Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
disable_fireworks_in_spawn_elytra: false
```
### Changed
- **Fixed Rectangular Area Config**: Define custom spawn areas using two coordinate points
- **New: Area Visualization**: New `/spawnelytra visualize` command to see your configured area with particles (client side, green particles for the border, end rod particles for the center)
- **1.20-1.20.6 support**
- **1.21.6 support**
- **Boost Direction Control**: Choose between forward momentum (default) or upward boost
- **Performance Optimizations**: More efficient area checking and event handling
- I also reduced the frequency in update checks from every hour to every six hours, as it gets annoying very fast.
**Note**: The config has been restructured. They _should_ be automatically migrated.
That's all for today!
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Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }