## SpawnProtection 1.5
### Added
- **Death Effects** – Optionally apply configurable potion effects to players on respawn after they die. Useful as a soft penalty or balancing mechanic alongside spawn protection.
- New `death-effects` section in `config.yml`, disabled by default (`enabled: false`)
- Define any number of named effects, each independently toggleable
- Per-effect configuration:
- `type` – any valid Bukkit `PotionEffectType` (e.g. `WEAKNESS`, `SLOWNESS`, `BLINDNESS`, `REGENERATION`, ...)
- `duration-seconds` – effect duration
- `amplifier` – effect level (0 = level 1)
- `ambient` – translucent particle style toggle
- `particles` – show/hide particles entirely
- `icon` – show/hide the effect icon in the inventory
- Comes pre-configured with a disabled `weakness` and `slowness` example to show the format
### Notes
- No breaking changes. New config section is added automatically with sensible defaults (`enabled: false`); existing setups are unaffected unless explicitly enabled.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }