This update has only one notable new feature, but it's a big one!
- PIRATE SHIPS ON THE HIGH SEAS
- Appear randomly in deep ocean biomes
- More likely to appear at dawn, dusk, in the rain, or on nights with a new moon
- Chase players around firing volleys of cannonballs
- Flee when out of ammunition
- More likely to appear, faster, and more heavily armed depending on local difficulty
Also:
- Fixed an issue where the Deeper Down dimension got weird because it reused noises and density functions from the overworld.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }