Overall, the calculation time for a single game tick is within 0.1ms, and after the optimization is completed, it is found that it is not mainly a performance problem on my side, ORZ
Optimized hunger calculations rounding
Optimized queue calculations
Optimize the network IO food record storage format will adjust the previous diet record will be discarded
Optional dependencies
AppleSkin
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }