## Changelog
### Changed
- Hide bush, short dry grass, and tall dry grass by default, like short grass. Existing configs get them in every `invisible-blocks` list that still hides short grass
- Tint leaf litter with the biome's dry foliage color, like vanilla, instead of its brown map color. Adds a `color-overrides.biomes.dry-foliage` setting
- Tint bush with the biome grass color and give dry grass a tan color, for configs that show them
- Add default color overrides for torchflower, pitcher plant, wildflowers, and golden dandelion. Existing configs get them without changing values you've set
- Update dependencies
Forests, deserts, and badlands look noticeably different. Existing tiles only change as chunks re-render; run `/squaremap fullrender <world>` to update the whole map.
Optional dependencies
Moonrise
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }