# ✅ NEW STUFF
## New Book Textures!
- The book textures has been reworked featuring much pretty visuals! Dev-resourcepack to come in the future (maybe)
## New Difficulties!
### Added Vanishing sweet-spots
- Vanishing sweet-spots will appear once and vanish slowly until they are invisible (still hittable though!)
- Vanishing rate is based on fish rarity
- Vanished sweet-spots will reappear if you miss
### Added Moving sweet-spots
- Moving sweet-spots will move the opposite way of your pointer
- Move speed is based on the fishe's rarity
### Adjusted a lot of fishes to use these new difficulties, so each fish is more unique
## New Hooks and Bobbers!
### To go along with the new difficulties, there are hooks and bobbers to adjust them
- Added Clear Bobber, making vanishing rate slower
- Added Heavy Hook, making moving sweet-spots slower
- Added Kimbe bobber, which criticizes you for missing
- Added Stabilizing Hook, preventing the pointer from flipping during the minigame
## Size and Weight are here!
### Fishes now have size and weight
- Added size and weight unique to each fish, all data-driven of course!
- Size and Weight will display in the action bar when a new fish is caught, and when hovering the fish. Fish with different size/weights will not stack when shift clicking, but manually stacking them on each other will remove the data from both fishes and stack them
- Your biggest and fattest catch are stored in the book!
- Leaderboard to come in the future (maybe)
## Settings Screen!
- The book now features a settings screen where you can practice the minigame and adjust different settings
- You may pick which Unit is used to display size and weight (metric, imperial and extra fun ones)
- You may adjust the hit offset to help if you're playing on a high input delay setup
## Fish Descriptions!
### Every fish now has a custom, hand-written (no chat-gpt!) description! Every. Single. One.
## Texture & Particles Changes
- Added new tank textures! They will now change when fishing in caves and in Lava. More to come!
- Added particles to lava fishing so it doesnt use the water ones
- Added "show particle" server config, so servers can decide if the [!] particle should show when fishing
- Adjusted all fish and item textures to not have a solid black border! (Thank you Nikdo!)
## Others
- Added more tag support for fishes for better integration with mods like Farmer's Delight!
- Added 2 new fishes, Quarrish and Voidbiter, the latter being extremely hard to catch, for true completionists only!
- Added Shiny hook garanteed drops at 15 total fishes caught
- There is now a marker when you miss a sweet-spot to aid in understanding why you missed
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# 🛠 FIXES
- Fixed fish dup bug (thank you Swedz!)
- Removed curated loot, not needed anymore as the Shiny Hook acts as a way to force treasures
- Fixed Revoke All Fishes using the wrong texture
- Fixed typo in hollowbelly darter
- Fixed treasure's sweet-spots lingering after completing treasure
- Guide book can now be opened while fishing (and other interactions too!)
- Mossy hook now uses moving and vanishing minigame modifiers
- Fixed average and fastest sometimes displaying the wrong numbers
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Optional dependencies
Fish of Thieves
Any compatible version
Tide 2
Any compatible version
Aquaculture 2
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }