- Added the first full book-system integration pass, including Stardew book definitions, book items, reading flow, persistent read stats, repeat-read XP rules, and the project-specific Animal Catalogue behavior.
- Added the Bookseller NPC at the Stardew Valley town location with scheduled appearance days, buy/trade menus, no-portrait shop presentation, morning in-town notice, and fixed-position spawning.
- Hooked the retained permanent book powers into gameplay, including movement, horse speed, bomb damage reduction, defense, trash-can odds, artifact value, Marlon recovery cost, wild seeds, woodcutting, diamond drops, crab pots, roe treasure, friendship gains, void monster drops, mystery-box odds, and grass slowdown behavior.
- Added shop and acquisition coverage for the currently available systems: Marnie Animal Catalogue, Dwarf Bombs book, Bookseller stock/trades, tree chopping, fishing treasure, monster drops, artifact spots, and Mystery Box book drops.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }