#### UI, Dialogue, and Story Flow
- Added a hold-to-skip cutscene control with a top-right HUD indicator, configurable key display, and smooth charge behavior.
- Added a Stardew-style object dialogue/report panel and migrated lightweight prompts such as farm computer output and blocked interaction feedback away from abrupt actionbar-only messages.
- Improved chest and inventory organization support so Stardew-style sorting actions can be wired into the existing menus.
- Expanded special order board UI, quest presentation, related event/cutscene handling, and reward/turn-in flows.
- Added Lewis civic interactions and money-contract flows for shared-money and transfer-style multiplayer utility.
#### Content, Items, and Presentation
- Reworked Stardew item catalog presentation with multi-tab creative inventory organization and shared display ordering for JEI-facing generated stacks.
- Added Popsicle and Fried Chicken & Fries as new cooking dishes, including recipes, unlock paths, translations, item assets, and placeable food presentations.
- Added placeable 3D cooked-food models for the new display pass, covering existing foods such as soups, fish dishes, breakfast foods, pizza, cake, burgers, coffee, and other prepared meals.
- Added rare seed and sweet gem berry content, including crop block/resources, item models, translations, and tags.
- Added treasure totem presentation updates, real icon/sound resources, and related utility sound registrations.
#### Trees, World, and Gameplay Fixes
- Added prefab Stardew tree support with structure resources, placement/registry handling, falling-tree presentation, debug tools, and natural-tree protection logic.
- Restored chopping rewards for natural modern trees, including foraging experience and sap drop behavior while preventing player-placed logs from becoming repeatable XP or sap sources.
- Updated desert galaxy pillar bootstrap behavior so missing pillars can be restored directly instead of relying on brittle version gates.
- Improved forage block/Jade naming, crop model rendering, and Stardew leaf cutout handling while keeping vanilla leaves on the vanilla/optimization-mod path.
#### Systems and Compatibility
- Added auction service, auction UI screens, bidding/join/create payloads, and auction board client state.
- Added farm computer report plumbing and reusable HUD/object dialogue messaging support.
- Expanded packet registration, NPC/event runtime hooks, special-order unlock sync, and interior/portal interaction support.
- Updated prebuilt Stardew Valley region resources and fixed several runtime integration points touched by the new systems.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }