### Update Log (English)
#### Secret Notes And Magnifying Glass
- Added the Magnifying Glass special item and unlock flow, including the source-aligned Winter Mystery bus-stop event, player-specific shadow footprints, bush interaction cutscene, and collection-page integration.
- Added data-driven Secret Notes with continuous in-mod display numbering, creative-inventory variants, source-style text/image presentation, per-player discovery state, and synchronized server/client registries.
- Implemented the currently supported note effects: gift-preference reveals, four named trash-can searches for Note 12, the Mermaid Show sequence for Note 15, buried treasure for Notes 16-18, the Ornate Necklace fishing and delivery flow for Note 25, and the special charm reward for Note 27.
- Kept unfinished Notes 10, 13, 14, 20-24 and 26 out of natural acquisition until their gameplay is implemented; original Note 19 remains intentionally omitted and later display numbers close the gap.
#### Player Interface And Localization
- Reworked the player menu collection and skill layouts toward the original game's structure, including a smaller Minecraft-skin face portrait, text fitting fixes, Secret Note entries, read-letter entries, and safe rendering of letter command syntax.
- Rebuilt interaction hints as a compact hover-only overlay with time-based fade animation while retaining the existing distance-faded world outline.
- Fixed Stardew tool type tooltips so translated tool categories no longer expose internal registry IDs or duplicate description lines.
- Expanded language and localized GUI-asset coverage to every language currently shipped by the project: English, German, Spanish, French, Hungarian, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Turkish and Simplified Chinese.
#### 0.5 API Stabilization
- Fixed namespaced addon recipe IDs across shops, unlocks, crafting, cooking and save data, while retaining migration support for existing StardewCraft IDs.
- Unified login and `/reload` client-content synchronization, including replacement of deleted definitions, revision ordering, payload size limits, mail/festival/JEI display snapshots and cache refresh hooks.
- Connected public agriculture and equipment providers to runtime gameplay, preserved full `ItemStack` data in equipment saves and synchronization, and added legacy equipment-save migration.
- Applied active-festival availability conditions consistently, isolated failing dynamic providers, and expanded example addon/data-pack validation and runtime contract tests.
#### Gameplay And Runtime Fixes
- Fixed several shared gameplay consumers exposed by the 0.5 API migration, including crop, fruit-tree, animal, building, equipment, profession, mining, shop, mail and quest paths.
- Improved farm-area resolution, model voxel-shape caching, wild weed models, fishing location data and Spring music resources.
#### Release
- Updated the public mod version to `0.5.1`.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }