### Update Log (English)
#### Headline Features
- Added the first playable Luau implementation for Summer 11, including beach festival entry, active festival session handling, time freeze behavior, festival music, Pierre's festival shop, and end-of-event return flow.
- Added the Luau potluck soup system with held-item contribution prompts, Stardew-style ingredient validation and scoring, multiplayer contribution tracking, Governor reaction branches, and final friendship/reaction feedback.
- Added the Luau main event cutscene flow with Lewis, Marnie, the Governor, festival crowd actors, camera movement, reaction-specific dialogue, music transitions, and event cleanup.
#### Festival Content and Presentation
- Added the Luau beach overlay, soup pot, torches, speaker, totem decor, Governor NPC assets, event music resources, block/item models, textures, blockstates, and localization.
- Added protected Luau map replacement behavior so festival decor is applied and restored without dropping replaced blocks or allowing the unique soup pot to be broken or picked up.
- Added Luau NPC participation, dialogue routing, festival shop registration, Governor display name support, and cutscene actor placement polish.
#### Stability and Shared Festival Fixes
- Refactored active festival confirmations into shared state used by Egg Festival, Flower Dance, and Luau so entry, exit, and start votes behave consistently across active festivals.
- Fixed active festival entry timing and same-day terminal states so players are not offered setup prompts after the venue is actually open or already finished.
- Added festival-day no-rain behavior based on Stardew Valley source behavior and hardened Luau soup interactions so adding food to the pot no longer also starts eating the held item.
#### Tree Growth and Wild Trees
- Reworked wild tree growth around Stardew-style internal stages and daily growth chances instead of the previous fixed 28-day timer, while keeping the existing two visible sapling blocks as the Minecraft presentation layer.
- Updated Tree Fertilizer so it marks eligible wild saplings as fertilized and boosts their daily growth chance instead of instantly advancing or maturing the tree, with proper feedback for already-fertilized, mature, or invalid targets.
- Improved blocked-tree handling so wild saplings keep their saved stage and can retry growth or maturation when the surrounding space becomes valid again.
- Moved wild-tree seed drops to the tree definition data, including chop, shake, and spread chances, and removed the extra leaf-decay seed drop path so scheduled leaf cleanup does not double-dip rewards.
#### Tooltips, Items, and Parity Fixes
- Expanded Jade wild tree support to show sapling stage, daily growth chance, fertilized growth chance, blocked status, mature tree state, and seed probabilities for mature wild trees.
- Made Maple Syrup, Mystic Syrup, and Sap edible/drinkable with Stardew-style energy and health effects, including Sap's negative energy behavior.
- Fixed Desert Trader parity by removing the non-source Crab Cakes Thursday trade; Thursday now matches the original Magic Rock Candy trade.
- Added English and Simplified Chinese text for the new tree fertilizer feedback and Jade tree tooltip lines.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }