### Update Log (English)
**0.6.3 · Forge 1.20.1 Support and System Refinements**
**Back up the entire save before updating.** The bundled public-town map update may overwrite furniture, flooring and other player changes in public areas; a farm-only backup is insufficient. Use the matching Minecraft 1.20.1 / Forge or Minecraft 1.21.1 / NeoForge package, not both. Directly downgrading a 1.21.1 world to 1.20.1 is not supported.
#### Shared Content
- Corrects daytime, overnight and multi-day machine timing. Day-based recipes finish on the appropriate morning, with migration of saved machine progress, and improves incubation, tapping, shipping restrictions, automation and multi-block state synchronization.
- Aligns crop extra yields and quality, seasonal Mixed Seeds pools, crows and scarecrows, tool charging and costs, panning rewards and fishing conditions. Adds livestock name validation, home checks and daily mood display, and fixes the new Ostrich Incubator's conflict with the existing coop home rule.
- Completes the Adventurer's Guild monster board, Gil's reward collection and Marlon's item recovery, and expands data definitions and interfaces for geodes, fishing treasure, Skull Cavern rewards and tool upgrades.
- Moves animated models to the mod's native loading and playback, without bundling GeckoLib, and improves NPC animation, schedules, navigation and interaction alongside chest, machine and furniture animations.
- Adds seasonal hotbar, normal Survival inventory and Jade tooltip themes, refreshes the health and energy HUD, and updates related icons, decorative materials and models.
- Fixes building previews, obstruction feedback, interior-space and greenhouse issues, and updates the public-town map and Guild facilities. Greenhouse templates and existing interiors use the mod's dirt/farmland, preserving crops, player furnishings and farmland moisture.
- Fixes a concurrent palette-read crash in background lighting during bulk block placement, without changing block states, generation order or lighting rules.
- Registers 147 Ginger Island block assets and their items, including furniture, scenery, the Heavy Tapper, Ostrich Incubator, volcano floor switches and watering-can lava cooling. Golden Walnut records can be bound to their owning farm. **This does not mean that the complete island build or all original island gameplay is finished.**
#### Forge 1.20.1 Support
- Ships a separate Forge package with adaptations for item data, networking, events, GUI, rendering and optional integrations, retaining the shared gameplay logic above.
- Fixes port-specific duplicate item descriptions, missing product-bubble icons and damage numbers, abnormal shadows on multi-block facilities and awnings, and related input, lighting and block-state compatibility issues.
- Retains two explicit version differences: the Forge package omits the FLOW / BOLT armor trims and templates, and does not port dripstone filling a cauldron with Fish Pond Water.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }