### Update Log
#### Headline Features
- Added the first mastery-system pass, including mastery data, rewards, menu entry points, mastery blocks, mastery statues, and supporting sync payloads.
- Added late-game forge and equipment foundations, including the mini forge, anvil/heavy furnace block entities, weapon forge data, combined rings, trinket items, and enchantment guard logic.
- Added new companion/trinket presentation work for prismatic butterflies, fairy companions, frog/parrot/fairy-style trinkets, Galaxy Soul handling, and related client effects.
#### Combat, Tools, and Player Progression
- Expanded weapon stats, tooltips, cooldown handling, combat events, equipment sync, ring effects, and Curios integration paths.
- Improved hoe, watering can, scythe, axe, pickaxe, pan, fishing rod, mining, forage, artifact spot, and skull-cavern reward behavior touched by the progression update.
- Added or refined player-data fields and sync coverage for mastery, equipment, trinkets, forging, progression hints, and related UI state.
#### Furniture, Models, and Interaction Polish
- Rebuilt oak, spruce, and birch table models around the lower 14/16-block tabletop height, with full per-connection top-edge textures instead of rotated texture reuse.
- Adjusted table display-item placement, table collision/selection shapes, tablecloth height, and table leg/top model composition to match the new table geometry.
- Replaced oak, spruce, and birch chair models and textures, and raised their sitting height to 9/16-block so seating aligns with the updated models.
- Added or updated furniture, mastery, forge, statue, forage grape, and item model resources used by the new release content.
#### UI, Menus, Audio, and Assets
- Expanded common GUI texture helpers and continued Stardew-style menu scaling/asset normalization across gameplay screens and tooltip components.
- Added mini-forge and mastery-related client screens, renderers, item models, GUI resources, and localized text.
- Added new sound assets and sound registrations for forge, mastery, combat, tool, and utility feedback.
#### Fixes and Behavior Cleanup
- Improved cutscene locking/tracking, NPC spawn/runtime handling, mail behavior, mine drops/spawns, farm/interior protection, pass-out flow, and time/event bookkeeping touched by the release pass.
- Refined crop, bush, flower placement, sunflower, forage, berry, hot-spring visual, desert artifact spot, and utility block behaviors.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }