- Fixed doors, pistons, and random ticking in custom height worlds
- Tags getter for registry entries
- Internal registry changes
- Fixed license placing
- Fixed genSources while using VineFlower
- Stats management
- Fixed bonemeal API in multiplayer
- Fixed memory leak during registry growth
- Added faster index boundary checking in flattening
- Changed setBlockState -> setBlockStateWithoutNotifyingNeighbors
- Removed object data type for MessagePacket
- Changed direction enums to match modern directions
- Added biome caching
- Fixed being able to spawn on any block
- Added ItemCraftedEvent and CraftingResultEvent
- Added better invalid json recipe feedback
- Translation keys are now automatically set for block and item templates based on the identifier
- ItemUsedInCraftingEvent no longer fires on null items
- Namespace resolving of other classes
- Mods with outdated entrypoints are now better reported on crashes
- Better consistency in events
- Missing entity/mob handlers now throw an exception
- EntityRegisterEvent now throws an exception on duplicate identifiers
- Updated DFU to v9
- Added convention tags
## New Contributors
* @ProdOrDev made their first contribution in https://github.com/ModificationStation/StationAPI/pull/246
* @Lemmmy made their first contribution in https://github.com/ModificationStation/StationAPI/pull/249
**Full Changelog**: https://github.com/ModificationStation/StationAPI/compare/2.0.0-alpha.4.1...2.0.0-alpha.6
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }