New Features:
* Straw Golems will be attacked by animals and pillagers (Configurable)
* Added panic logic to Straw Golems (Configurable)
* Straw Golems will try to avoid these mobs when targeted by them
* Straw Golems now have lifespans and hunger (Configurable, off by default)
* Added variance and environmental options for lifespan (Configurable)
* Players can feed and repair golems (Items are Configurable)
* Straw Golems become slower when hungry
* Straw Golems become more fragile as their lifespan gets closer to max lifespan
* Straw Golems now shiver in certain environments (Configurable)
* Straw Golems make more sounds
* Updated the happy caption to actually say happy
* Added Hemisphere and Winter Skin configs
* Straw Golems will drop items
* Their held items when panicking
* Worn hats and held items when dead
Bug Fixes:
* Fixed quite a few crash bugs, apologies again for these
* Fixed issue where Straw Golems would attempt to deliver to origin (0, 0, 0)
* Fixed issue where Straw Golems wouldn't use the storage assigned by player
Misc:
* Config file is more durable to user error, please don't intentionally cause errors
* Errors will most likely reset or ignore broken config values
* Config file has force updates and versioning.
* When updating config file some values may be overwritten (only when required for mod functionality)
* This version force updates Barrel Health to 100 (formerly 100.0)
* If Hunger/Lifespan are enabled and then disabled the values will be kept, but will not increase and have no impact on Straw Golems until reenabled
* Improved comments
TLDR: Added a lot of configs so check your config file for changes, lifespan and hunger, animals and pillagers can attack Straw Golems, fixed bugs
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }