# 1.0.4 Update:
1. Adjusted the English language file (ensured text does not exceed screen boundaries)
2. Added damage randomization configuration (minimum multiplier set to 1.0E308, entity type selection all or living = world becomes instant kill stream)
3. Added damage number display configuration (copied from Target Dummy)
- Specify entity types or entity IDs
- Different color display for normal damage and critical damage (hexadecimal)
- Damage display between players
4. Removed a large amount of Curios-related code (don't want this mod to have prerequisites)
5. Fixed known issues:
- Lack of Twilight Forest preventing normal gameplay
- Ice and Fire related entity AI modifications (also causing inability to play normally)
## Twilight Forest-
1. Minoshroom fully configurable [most configurations completed]
2. Naga related minor updates:
- Naga head attack damage bonus on normal/hard difficulty
- Naga segment attack damage bonus on normal/hard difficulty
3. Alpha Yeti fully configurable [partial configurations completed]
## Ice and Fire-
1. List of blocks that Death Worm can pass through
2. Configurable usage count for Gorgon Head (default 1 time, text won't display if <1)
Optional dependencies
Alex's Mobs
Any compatible version
Ice and Fire
Any compatible version
Cloth Config API
Any compatible version
Bosses of Mass Destruction Forge
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }