## Sulkan 0.6.0
### Water (Sulkan Realistic)
- Faster reflections: water viewed from above skips reflection tracing, and reflection quality 1–3 traces half the pixels and fills in the rest
- Fewer cloud samples in reflected clouds
### Shadows
- Fixed striped shadow artifacts on surfaces close to the camera
- Fixed shadows disappearing at the edge of the view when turning
- Fixed tall distant casters (hills, trees at low sun) losing their shadows past the second cascade
- Smoother transitions between shadow cascades
- Fixed slow shadow drift on the nearest cascade
- Faster near shadows: terrain is cached, and entities and wind-animated plants are drawn on top each frame
- Removed held-item (torch) shadows
### Engine
- Detects GPU features (float16, subgroups, Apple/MoltenVK) and uses them
- Vulkan pipeline cache saved to disk for faster startup
- Packs can set per-platform option and resource overrides
- Clear error when a pack pass uses more textures than the GPU allows
### Shader packs / UI
- Shader folder moved from `shaders/` to `shaderpacks/`, with automatic migration
- Iris/OptiFine packs are hidden and their count is shown
- Shaders screen no longer rescans the disk every frame
- Clicking the selected pack retries it if it failed to load
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }