**Changes/Updates:**
- Tweaked Lanternfish Spawning to be more balanced
- Dynamic Velocity Config is now in Common Config
- Tortoise Shell can now disable shields
- Tortoise Shell can now stun Ravager when Ravager isn't stunned or roaring.
- Tortoise Shell now gains 20 more spin ticks when bouncing off Jade and plays the jade bouncing sound
- Tortoise Shell can now be shot out of a dispenser
- Tortoise Shell Spin Ticks have been increased to 22
- Lanternfish can now glow when using shaders
**Additions:**
- Added Bouldering Zombie *(more info in the wiki)*
- Added Config to disable Zombie spawning in deepslate layers (enabled by default)
- Added built-in resource pack that changes vanilla zombie textures (disabled by default)
- Added Jungle Spider *(more info in the wiki)*
- Added Config to disable Spider spawning in jungle (disabled by default)
- Added option to delay Flinger Totem behavior using honey *(more info in the wiki)*
- Added new Damage Source for Tortoise Shell
- Added Config to disable the "polishable" tooltip
- Added Tortoise Shell advancement for hitting an entity
- Added Tortoise Shell challenge advancement for hitting a Ravager
- Added Jade Horse Armor *(more info in the wiki)*
- Added `es_mx` - `@cerealconjugo`
**Fixes:**
- Fixed Tortoise walking animation
- Fixed Tortoise Shell bouncing off blocks only rarely
- Fixed Tortoise Shell getting stuck when bouncing
- Fixed Tortoise Shell not moving on hit if a block was next to it.
- Fixed Tortoise Shell phasing through entities, causing more damage
- Fixed Tortoise Shell movement behavior when sprinting
- Fixed Tortoise Shell not damaging the player when using a shield or blocking
- Fixed Tortoise Shell hitbox problems
- Fixed directionally inconsistent Tortoise Shell bouncing behaviour
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }