### Added
- Added end flash effect on supported Iris versions;
- Added `Texture > Normal > Entity vertex TBN` option, can provide smooth normal look on some mod entities;
- Added TAA_HISTORY_WEIGHT and TAA_HISTORY_CLIP_VARIANCE option;
- Added water fog scatting options;
- Added GT7 tonemapping;
- Added `Texture > Normal > Directional light level` option, provide better lighting with texture normal, but may look strange in certain scene;
- Added `Texture > Parallax > Smooth parallax offset` option, make smooth parallax matches pixel range, also affect `Parallax based normal`;
- Added physics ocean v3 compat;
- Added Distant Horizons' LoD texture support (require Distant Horizons 3.2.1 or above, and Iris 1.11.4 or above);
- Added support for enchantment glint in Iris 26.3;
- Added colorwheel indirect shadow cull support (require Colorwheel 1.3.0 or above);
### Changed
- Adjusted default water look;
- Improved rain fog rendering on sky and far away terrain when camera in cave;
- Reduced rain fog strength when player is too high in atmosphere;
- Removed beacon's alpha cutout in block entities shaders on 1.17+ and 1.15-, should provide better mod translucent block entities support;
- Jittered cloud shadow light sampling;
- No longer apply light leaking fix on sky in reflection rendering if ray direction in screen hits sky pixel;
### Fixed
- Fixed particle rendering in 1.12.2 (and maybe 1.8.9);
- Fixed top and bottom face normal of item models using `builtin/generated` in 1.12.2 (and maybe 1.8.9);
- Fixed objects with strange `mc_midTexCoord` may break translucent check in shadow;
- Fixed bloom become darker on screen edge;
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }