**Version Changelogs:**
- Adjusted VL gradient
- Adjusted tonemapper
- Adjusted auto exposure
- Adjusted fog calculation
- Adjusted lava calculation
- Adjusted weather visuals
- Adjusted fresnel calculation
- Fixed potential issues
- Fixed SSAO on lightning
- Fixed reflection "blob" at low angles
- Fixed lava uv when POM is enabled
- Fixed terrain appearing brighter than usual
- Fixed vanilla clouds having incorrect shading
- Fixed sky horizon lighting not rendering correctly in the End
- Fixed color issue when changing render quality lower than 1x
- Fixed floating text when POM is enabled (may not work on Iris)
- Improved vignette
- Improved auto generated normals
- Implemented directional lightmaps
- Added flat water albedo option
- Added normal map strength option
- Added border fog to VL and fixed silhouette
- Added resolution slider for auto generated normals
- Added froglights, item frame, mangroove, sculk, and prismarine blocks to Default PBR
- Added smooth materials to redstone lamp, shroomlight, sea lantern, glowstone, and froglights
- Removed background floating text
- Disabled edge highlight outlines by default (can still be enabled in settings)
- Decreased redstone block emissiveness
- Increased bloom strength back to 20% (0.16>>0.20)
- Lens flare is hidden if darkness effect is active
- Changed hardcoded gamma to 2.0
- Moved sunPathRotation to settings.glsl
- Slightly stronger f0 for water
- Configuration settings optimization
- Massive optimizations to lighting
- Faster border fog calculation
- Faster VL calculation
- Massive code formatting
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }