!WARNING! THIS IS A REWORK UPDATE!
!BACK UP YOUR WORLDS!
Note: This update reworked the mod as a whole and has a lot of changes, including temporally removal of ghosts, possessed armor, and other things that hasn't been reworked yet. A lot of this is due to the lower quality this mod felt like from before, especially for 1.18.2 version of Minecraft, and I want to fix up everything to a much better experience overall but this means I have to rework everything. I am just going to focus on vampires first to make sure everything feels right and balance them before adding back ghosts and potentially possessed armor, once I figure out how I want to adjust or change them that is. (and giving them a better overall use).
* Vampirism Changes:
* -Blood bar is back.
* -Blood is similar to hunger in that it does goes down naturally but it will not go down during healing or sprinting.
* -Support for "Forbidden Fruit" from Enigmatic Legacy mod where blood bar will be invisible if Fruit's effects are active (only works if fruit was consumed AFTER installing this mod though).
* -You can gather bottled blood by simply attacking animals, villagers, or other players while holding empty bottles in your off-hand.
* -You have all your passives in the daylight now.
* -Invisibility passive while sneaking only works when not in daylight though. Also doesn't work in Creative or Spectator mode.
* -ANY headgear can protect you from sun damage now.
* -Wooden Sword instant-kill threshold changed from 45% to 60%.
* -Vampire Slayer advancement now requires killing a vampire with a wooden sword to obtain.
* -Bats no longer spawn on vampire death but instead if a vampire is killed by a wooden sword.
* -Leeching now gives blood instead of health per hit.
* -All forms of gathering blood applies the bleeding effect and you cannot gather more blood from a target that is bleeding (this acts as a cooldown). Leeching has the lowest cooldown while collecting player blood has the highest.
* Graveyards:
* -Decrease height generation down by one (last update increased it by two and made them too high).
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }