* Code Clean* Up & Improvements.
* Revamped the Necromancer's Boss Graveyard building.
* Adjusted Config (recommend to delete and regenerate the config).
* Grave Soil can now spawn Spooks & Vexes in Darkness instead of just at night.
* Vampire Players will no longer have Strength, Speed, & Haste.
* Vampire Players will now have a base +3 Attack Damage & 15% Movement Speed buffs directly instead.
* Vampire Illagers will no longer have buffs either.
* Vampire Players will have improved reaction to Sun Damage.
* Vampires will no longer take damage from an Angel's Aura.
* Removed Bleeding Effect.
* Removed Original Method of Obtaining Vampirism.
* Removed Original Method of Curing Vampirism.
* Player Blood is no longer drinkable.
* Player Blood can now be assigned.
* Animal & Villager blood buffed.
* Angels can now be Cursed.
* Added the "Ritual Altar" block.
* Added Soulgems.
*- Ritual Altars can capture the soul of a slain entity if it has an Amethyst Shard and make a Soulgem.
* Added Soul Enchanting.
*- Soulgems can be used on an "Ritual Altar" to perform enchanting on the held book or item within the altar. Requires Enchantment Level 30 or higher still.
* Added Vampiric Rituals.
*- A Vampire Player can perform a ritual using soulgems, specific items, and lit candles in the right placements around the Ritual Altar.
*- Added "Contract Ritual" which requires 28 power, a Grand Soul, and Totem of Undying.
*- Added "Blood Ritual" which requires 12 power, a Common Soul, and Totem of Undying as well as nearby animals & villagers.
*- Added "Grave Ritual" which requires 4 power, a Petty Soul, and some vampire dust to turn all soul sand/soil below the ritual altar area into grave soil.
*- Added "Cure Ritual" which only uses a Totem of Undying and the vampire player's original player blood to cure them of Vampirism.
* Added Contracts.
*- Any player can sign & burn a contract in the flames of the Ritual Altar as long as requirements are met.
*- Contracts can be signed by non* vampire players or using a bottle of Player Blood.
*- Added "Vampirism Contract" which requires a glass bottle and full health to give the player vampirism and a bottle of their own blood.
*- Added "Vexation Contract" which is a curse that gives the target Possession & Vexes to deal with. Requires Cake.
*- Added "Pumpkin Head Contract" which requires a carved pumpkin and is a curse that swaps the target's headgear with the pumpkin.
*- Added "Reanimation Contract" which requires a sacrifice to resurrect an entity from it's soulgem.
*- Added "Knowledge Contract" which requires an enchanted book in exchange for experience.
*- Added "Fortune Contract" which requires an enchanted golden apple in exchange for riches.
* & more stuff I probably forgot...
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }