* Fixed "Curse of Vampirism" being found as treasure loot.
* Vampire Illagers now properly uses the Illager Model instead of a mimic version I made.
* -Vampire Illagers will have their weapon hidden when not aggressive but will not have arms crossed.
* -Vampire Illagers will now only spawn with iron swords.
* -Vampire Illagers will now apply their deflect ability once aggressive.
* -Vampire Illagers will now have a 40% chance of using invisibility when a player target is nearby instead of when aggressive.
* -Vampire Illagers will boost their speed and strength when aggressive by default (no weapon requirement).
* -Vampire Illagers now have custom sounds.
* Updated Vampirism for the Player:
* -All Vampire abilities now requires a sword.
* -Invisibility activates when sneaking.
* -Buff to speed and strength activates when sprinting.
* -Deflect is the default right click activation.
* -Cost of deflect reduce from 2 to 1.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }