<p><span style="font-size:24px">V 1.2.0 Alpha. <strong>Issues might arise. Use with care and report any problems</strong><span style="font-size:14px"><em><br></em></span></span></p>
<p><span style="font-size:14px"><em>Requires Selene Lib 1.13.0</em></span></p>
<p><span style="font-size:18px"><em>Changes</em></span></p>
<ul>
<li><span style="font-size:18px">Added new dynamic wood detection system that detects all installed wood types from ANY mod and automatically registers and generates assets for all signs in those wood types. This features requires testing so be sure to hand me over any <strong>feedback</strong></span></li>
<li><span style="font-size:18px"><strong>Ceiling placed wall lantern will now fall and drop as a gravity block when their supporting block is broken. If fall is high enough they will break and cause a small fire</strong></span></li>
<li><span style="font-size:18px">Changed hanging sign model to now better connect to fences, walls and other similar blocks to both sides (like a bell does)</span></li>
<li><span style="font-size:18px">New item and block textures for hanging signs and sign posts</span></li>
<li><span style="font-size:18px">Deleted all assets related to previously manually registered mod compat signs, reducing mod file size by a bit</span></li>
<li><span style="font-size:18px">Reworked wall lantern attachment system similar to hanging signs. Both of these changes will alter already placed signs and lanterns</span></li>
<li><span style="font-size:18px">Streamlined lanterns and wall lantern system: copper and crimson lanterns are now just normal lanterns and they can be hung on walls using the wall lantern system.</span></li>
<li><span style="font-size:18px">Changed Crimson lanterns models and textures to be more in line with the rest of the lanterns</span></li>
<li><span style="font-size:18px">Hanging signs and wall lanterns will swing slower when in water</span></li>
<li><span style="font-size:18px">Hanging sings now use the LOD system used by wall lanterns. This means they will switch to use a static model instead of an animated one when looked at a distance</span></li>
<li><span style="font-size:18px">Added a system to add custom wall lantern mount textures to modded lanterns. Added direct compat textures to twigs, oxidized and byg lanterns</span></li>
<li><span style="font-size:18px">Tweaked feather particles</span></li>
<li><span style="font-size:18px">Skull piles and skull candles now properly support all modded custom heads (like t construct ones)</span></li>
<li><span style="font-size:18px">Ash layers can be removed by splash water bottles</span></li>
<li><span style="font-size:18px">Interacting with flax upper stage will delegate the action to the lower one, improving compatibility with mods that add auto harvest</span></li>
<li><span style="font-size:18px">Added more configs</span></li>
<li><span style="font-size:18px">Eating soap will now emit particles<br><em>Fixes</em></span></li>
<li><span style="font-size:18px">Hanging signs can once again sway</span></li>
<li><span style="font-size:18px">Fixed urns not dropping their manually placed content when breaking after falling</span></li>
<li><span style="font-size:18px">Fixed not being able to drink from jar items when enabled in the configs</span></li>
<li><span style="font-size:18px">Cages can no longer catch a segment of centipede from alex mobs</span></li>
<li><span style="font-size:18px">Fixed statues no longer holding tools correctly</span></li>
<li><span style="font-size:18px">Fixed way signs sometimes generating partially</span></li>
<li><span style="font-size:18px">Fixed mod projectiles not working correctly underwater</span></li>
</ul>
<div> </div>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }