Survivor's Elegy 1.0.10 (21/05/2026)
+ Updated to 26.1.2
+ Changed resourcepack version to 8
+ Add baby mob variants for zombified, skeleton and withered variant textures
+ Added "about" dialog tab using Smithed conventions
+ Added baby armor textures for copper oxidation levels, suits and stray gear
+ Added Bremen companions back
+ Added broths with weakness and absorption are now able to cure the phage status
+ Added chorus fruit will add teleportation capabilities to broths
+ Added Combat Sticks can now be found on Desert Wells as rewards
+ Added custom books will have new textures when placed on lecterns. This applies to Pamphlets, Potion Grimoires and Apothecary Guides
+ Added hitting Mirage Displays will generate end_rod particles
+ Added mobs that spawn in trial chambers won't be processed by the datapack's entity modifications
+ Added mobs that spawn with trimmed armor won't be processed by the datapack's entity modifications
+ Added Phantoms will spawn on Infected Citadels along with infected zombies. There can be only 5 phantoms at a time
+ Added piglets spawned by breeding will have the same variant as the closest adult pig
+ Added sculk plantoid breaking sounds
+ Added sculk plantoids will now eject multiple xp orbs when being destroyed
+ Added using a debug stick on a broth cauldron interaction will cycle between stain stages
+ Added Villager Mending Nerf warning message. It will show up if the player has repeatedly placed a lectern and interacted with a novice librarian in a short amount of time
+ Added xp_bottle_from_plantoid advancement
+ Changed "Echo Botanist" from goal to task
+ Changed "Fishmonger" requires the item "Fish"
+ Changed Copper Horse Armor saddle colors to vanilla's
+ Changed custom items are now added to vanilla loot chests after generating the vanilla loot table
+ Changed Enchanter Guides now roll random enchantments proportional to the xp level on the player, as if it were enchanting it in the enchanting table. It consumes up to 3 lapis and 3 xp levels. Treasure enchantments (mending, frost walker or mount catalyst) now have a 5% chance of being rolled anytime
+ Changed fishing system no longer replaces the vanilla loot table. Changed to an advancement-controlled system that will be interrupted if the reeled fish item has custom data
+ Changed Mirage Displays interaction responses don't have hitting noises anymore
+ Changed Novice Fishermen sells two random fish in exchange for a local fish variant and emeralds. Previously, they always traded Koi
+ Changed sounds for Sculk Plantoids
+ Changed the namespace "siscu" no longer uses functions from the "surivors_elegy" namespace's toolbox
+ Changed Trader Camps no longer rely on postgen systems
+ Fixed banners would drag behind boats when first being placed in a boat
+ Fixed Bee Counter floating displays flickering
+ Fixed Broth Cauldrons and Sculk Plantoids could take up to 30 seconds between being placed and acting correctly
+ Fixed Broth Cauldrons temperature clock would stop if the only broth cauldron in the world had no water
+ Fixed fire springs not spawning
+ Fixed Skeleton Librarian Villagers dropped Enchanted Books with no enchantments on them
+ Fixed undead baby creatures could grow up if rapidly fed
+ Fixed Villager Mending Nerf not working
+ Fixed wandering trader companions despawning system
+ Removed Name Tags from the Desert Well rewards
+ Removed Zombie Horses and Skeleton Horses advancements
+ Reverted Polar Bear death loot table to vanilla
+ Updated all clocks predicates
+ Updated baby mob stalling method to use new NBTs
+ Updated elytra shootdown. Technically simplified the system
+ Updated Sculk Plantoids system to 26.1 standards
Developer information
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