- **Changed** the progression slightly: Steam Armor is more expensive to craft and maintain, making other armors a viable option; Cyberdemons don't drop Cybernetic parts anymore - they drop only Cyberdemon Flesh, becoming a gateway for Fabricator; for Reaction Chamber you need a blueprint which you can find in Nether Fortress!
- **Fixed** the old Upgrade Stack dupe via Metal Press
- **Fixed** various CT issues; for example, you can set multiple items in Metal Press instead of singular ones (for example, 2 copper plates and 5 steel ones to craft a soul sand block!); also now you can properly set .nbt-tagged items as output in the Fabricator (for example, you can make MK2 armor craft there, already charged)
- **Reworked** most of GUI's, including: Ammo Press, Metal Press, Chemical Laboratory, Grinder, Fabricator and Reaction Chamber; **reworked** the ammo HUD (which is changeable in the configs!)
- **Simplified** the Reaction Chamber - now it doesn't need strict amount restrictions for fluid to work properly!
- **Added** 2 new dungeons: Depot and Big Factory House
- **Buffed** Ore Clusters: now they consume only 80% of their previous energy multiplier and give 2x of previous ore multiplier!
- Most mobs became **smarter and/or harder**, especially living ones; they can **open doors** by themselves, they stopped friendly-firing themselves, they can **hear** and they stopped falling so much in mob farms willingly!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }