* Add getting block info from the block adjacent to the targeted one - possibly useful for debugging "ghost" blocks
* This is done by having the debug item in both hands, or by adding `adjacent` as the last argument to the `/tellme lookingat` command
* Add a missing event handler for entity interaction - getting info from things like an Armor Stand now works
* Improvements to the ray trace method (used for the `/tellme lookingat` command)
* `/tellme loaded (tile)entities` commands:
* Use a proxy to get the loaded chunks when on a client
* Support parsing the `~` relative coordinate arguments
* Add a new variant to list all loaded entities
* Change the method used to write the data dumps to file - it is now _much_ faster with large data dumps
* Add the Biome registry name to the `/tellme biome` command output
* Add dump commands for simple biome id to biome name, and block id to block registry name dumps (I need them myself for some MapWriter/Anvilmapper things...)
* Add an `Exists` column to the block dump.
* When it says `false`, the block is then a Forge-added dummy air block placeholder for a missing block. Those happen if mods are removed or blocks are removed from a mod, and thus there are blocks missing from the game compared to the block ID map read from a `level.dat` file.
* Add some missing command tab completions
* Internal: Clean up and improve some command argument stuff
* Don't show the metadata value (was shown as 0 in such cases) in block dumps unless there is a valid ItemStack found for the block
**Original build time:** 2017-03-03 12:57:41 UTC+2
Developer information
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maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }