This version is for Fabric use only. It will ONLY work on 1.20.3 and 1.20.4. This version will be merged with the rest when [this](https://github.com/FabricMC/fabric/pull/3312) Fabric PR is resolved.
# Terralith 2.4.10
- Moved Witch Hut to the surface (swamps)
- Fortified/Desert roads now change to planks when over water
# Terralith 2.4.9
- Now supports 1.20.3/4
- Fortified Village changes:
- Added missing loot tables to the Barn
- Removed a broken house
- Re-added missing structure voids, which should remove the ugly terrain carving
- Dark Oak trees in the Dark Forest now correctly use Logs instead of Wood
- Pillars in the Highlands should no longer have grass inside them
- Cacti in Lush Deserts should no longer spawn illegally
- Siberian Taiga now has its water frozen, but will (correctly) no longer have precipitation
- Packed Mud veins in Savannas will now yield to carvers
- Decreased Temperate Highland temperature from 0.9 to 0.5
- Added the `no_default_monsters` tag for both `c` and `forge`
- Added empty function file for manual compat with other datapacks
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }