# Terralith 2.3.7
**Additions**
- Frosted Dungeon, which spawns in Frostfire Caves
- New Graveyard, Big, and Barn buildings generate in Fortified Villages
- Surface slimes will spawn in Orchid Swamp and Ice Marsh
- New Terralith-specific biome tags
- `biome_colors.json` and `structure_icons.json` for [jacobjo's map site](https://map.jacobsjo.eu/)
- Biome name translations are included in the mod version by default - [translate here](https://weblate.catter.dev)
**Changes**
- Updated license
- Split the underground structures, allowing them to spawn in different biomes and be individually located
- Updated loot tables in Fortified Village (Netheferious)
- Base of White Cliffs looks more natural (Apollo)
- Completely removed Traveller's Maps
**Bug Fixes**
- Added missing biomes to `#terralith:all_terralith_biomes` tag
- Fixed feature order cycle with melon patch (Apollo)
- Rocky Mountain biome temperature changed from 1 to 0.3
- Grass Paths no longer float above ravines
- Siberian Taiga and Grove no longer will have rainy patches
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }