__**Changes:**__
* unstable power now grows more unstable as its duration and/or amplifier increases
* changed efficiency treatises to have a chance to reduce materials used by more than 1 (and to 0)
__**Fixes:**__
* fixed crossbow projectiles not going in the correct direction for high velocity projectiles
* fixed hammer treatise not working
* fixed cleanse can no longer trigger destabilization effects (again)
* fixed missing tool tier requirement for forged blocks (cred: yiran1457)
* multiblock schematic outline not working properly in multiplayer
* fixed tool action ingredient not deserializing properly
__**Technical changes:**__
* ModularLooseProjectilesEvent now fires for crossbows (will replace with a new event later)
* ModularProjectileSpawnEvent now fires for arrows shot with crossbows (will replace with a new event later)
* added missing fields to stat bar json schema
* added tag 'sword_instamine', tagged blocks can be instamined with tools providing the 'cut' tool action (works like bamboo)
* added tag 'sword_very_efficient', tagged blocks break very easily with tools providing the 'cut' tool action (works like cobweb)
* fixed crash when applying the suspend effect to a non-player entity
* fixed datagen causing NPE
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }