**__New features:__**
* The holosphere can now be placed on the ground
* placed with shift+rmb
* can be right clicked to open holosphere UI
* enabled holosphere lookup when near a workbench
* added percussion scanner module for the holosphere
* allow scan mode to be toggled for placed holospheres
* right clicking a holosphere in scan mode with a hammer scans nearby chunks for ruins
* chunks with ruins are indicated with a red/orange beam
* apprentice cartographers can now sell maps to the ancient ruins
**__Changes:__**
* tweaked keybind UI elements
* changed notification sounds when items settle and when honing becomes available
**__Fixes:__**
* diamond sockets now also improve hammer efficiency
* fixed "Thermal Transfer" advancement not triggering
* fixed shield model console warnings
* fixed sweeper not working on some resolution/fov combinations
* holosphere improvement schematics no longer show when the holosphere already has the improvement
* fixed Long Gone, Restored Machinery, Combustion Power-up and Magmatic Press Channel advancements not triggering
* fixed multiblock schematic creative logspam
* fixed good quality modifier making items able to perform actions they shouldn't
* fixed missing and faulty decoration in ruin worldgen
* fixed ruined schematics sometimes working without repairs
* fixed banners not rendering on heater shields
* fixed stonecutter accepting unapplicable improvements
**__Technical changes:__**
* added data merging functionality for module variants
* added per-model render layering sorting
* added secondary interaction system
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }