__**Changes:**__
* replaced all pristine gem textures (cred: rappenem)
* added pristine amethyst, found in tetra geodes
* reworked workbench visuals
* added aspect info to module details view
* changed sweeping strike drain: now drains 0.5 at a minimum rather than adding 0.5 to drain for each block
* efficiency honing for stonecutters to start out stronger (still hits 15 at rank V)
* the cobblestone material should now better match modded cobblestone
__**Fixes:**__
* fixed sweeping strike not alternating direction without truesweep
* fixed how reaching affects sweeping strike to align with tooltip (reduced the entire drain, not just drain from block hardness)
* added expanded tooltips for medial, lateral and axial limiters to explain what that actually means
* fixed spearheads accepting tool enchantments
* fixed looted stonecutter not being repairable with scrap
* clicking outside the holosphere filter button now blurs the input
* fixed holosphere material icons rendering in front of text (again?!)
* fixed typo in spearhead serrate hone schematics
__**Technical changes:**__
* added ModularLooseProjectilesEvent, fired before bow spawns projectiles
* added ModularProjectileSpawnEvent, fired for each projectile spawned by bows
* renamed all aspects from camelCase to snake_case
* moved chthonic extractor hammering config option to feature flag
* put multislot schematics in a working state
* moved some localization entries
* fixed multislot modules defaulting texture namespaces back to tetra
* fixed source information merging in the wrong direction
* fixed schematic module requirement not matching the material field
* fixed long and recurve bow not picking up improvements from their respective improvement folder
* added schematic requirement that's always false
* added feature flag system, with schematic support
* removed a bunch of old, unused config options
* fixed materials not transferring aspect data to modules
* tool action icons are now datadriven
* rearranged minor module glyphs
* moved stat indicators to glyph sheet, resized to 8px
* split several aspects, changed aspects for lots of modules
* added rarity field to module data
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }