__**Changes:**__
* reworked and re-added destabilization effects
* added advancements for enchanting and destabilization
* buffed efficiency gain from quality improvement
* changed visuals for the bleeding effect
* made thrown modular items glow after not being picked up (and chunk loaded) for an hour
* increased magic capacity use for enchantments (from minCost + maxCost / 2 to minCost + maxCost)
* tweaked tool icons to make prying more apparent
__**Fixes:**__
* fixed holosphere animation issues
* fixed some incorrect localization entries
* prevented players from placing holospheres with faulty nbt (and fixed crash caused by looking at holospheres with faulty nbt)
* fixed text color issues in some tooltips
__**Technical changes:**__
* holosphere entries are now datadriven (or resource-driven rather)
* added "tetra:on_use" item effect trigger
* added random and count fields to find blocks item effect outcome
* fixed position vector provider origin field not being optional
* Added spawn entity item effect outcome
* added crafting effect outcome for spawning blocks
* added spawn entity crafting effect outcome
* added lightning strike crafting effect outcome
* added lingering potion cloud crafting effect outcome
* added explosion crafting effect outcome
* added spawn_sculk crafting effect outcome
* added active field to crafting effects, can be set to false to stop the effect from triggering directly
* added 'references' field to apply_list crafting effect outcomes
* added isRiding field to item effect entity condition
* added "bookEnchantmentSchematic" feature flag, can be disabled in the config to prevent tetra table book enchanting
* added clamp stat getter
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }